Sick Geometry - Procedural Growth Test

I wanted to practice procedural growth as well as advanced texturing in a fun simple way. I took reference from mold and other fungal growth in nature then made bright contrasting colors to make the scene more vibrant. 

All textures and growth were procedurally generated in Cinema 4D to allow for quick art direction and to achieve a good covering of the object. All images were rendered in Cinema 4D's physical renderer with light compositing in Adobe After Effects. 

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